我的世界生成生物指令

我的世界生成生物指令

世界百科通 2025-07-01 17:11:17 谈房产 39 次浏览 0个评论

在《我的世界》这款游戏中,生成生物指令是玩家用来创造和定制自己游戏世界的强有力工具,通过这些指令,玩家可以召唤各种生物、改变它们的属性,甚至影响它们的行为模式,从而创造出独一无二的游戏体验,本文将详细介绍一些常用的生成生物指令及其用法。

基础指令:/summon

这是最基础也是最常用的生成生物指令,其基本格式为:

/summon <实体类型> [参数]

<实体类型>可以是任何Minecraft中的生物或物品,如僵尸(Zombie)、末影人(Enderman)、村民(Villager)等。[参数]则是用来进一步指定该实体的详细属性,比如位置、方向、状态等。

我的世界生成生物指令

示例:

  • 创建一个位于玩家脚下的普通僵尸:
    /summon Zombie ~ ~1 ~ {NoGravity:1b}

  • 在指定坐标生成一个手持钻石剑的骷髅战士:
    /summon Skeleton ~50 ~50 ~50 {Equipment:[{id:"diamond_sword",Count:1s},{id:"diamond_sword",Count:64b}],HandItems:[{id:"diamond_sword",Count:1b}]}

高级指令:/spawner

除了直接使用 /summon 命令外,还可以利用 /spawner 命令来设置生成器,这样就能持续不断地产生特定类型的生物了,其基本格式为:

/spawner <实体类型> [数量] [半径] [延迟] [速度] [目标选择]

这里每个参数都非常重要,[数量] 决定了一次可以生成多少个单位;[半径] 则是指生成区域的大小范围。

示例:

  • 在当前位置放置一个无限刷怪笼,专门用来生产铁傀儡:
    /spawner IronGolem ~ ~ ~ ~ ~ {MaxCount:-1,SpawnWeight:100000}

  • 设置一个只在夜间工作的蜘蛛巢穴,每30秒刷新一次:
    /spawner Spawner ~ ~ ~ ~ {Delay:30000,SpawnWeight:100000,SpawnPotentials:[{Type:"Stone",Meta:0b}]}

自定义属性与行为

有时候仅仅依靠内置选项还不足以满足需求时,可以通过JSON文件来更细致地调整生物的各项属性,想要让某个怪物拥有特殊的攻击方式或是外观特征,就可以编写相应的JSON配置文件。

示例:

  • 创建一个拥有火焰附加效果的骷髅弓箭手:
    {
      "type": "Skeleton",
      "attributes": {
        "generic.attackDamage": 1.5,
        "generic.maxHealth": 20,
        "generic.attackSpeed": 0.8
      },
      "display": {
        "name": "Fire Skeletron",
        "color": 16777215,
        "model": "skeleton",
        "npcScale": 1.0,
        "holographicDisplay": {
          "health": true,
          "name": true,
          "scoreboard": false,
          "visible": true,
          "scale": {"fixed": true},
          "rotation": {"x": 0.0, "y": -90.0, "z": 0.0},
          "offset": {"x": 0.0, "y": -1.0, "z": 0.0},
          "textColor": {"r": 255, "g": 255, "b": 255, "a": 255},
          "backgroundColor": {"r": 0, "g": 0, "b": 0, "a": 255}
        }
      },
      "fireworks": {
        "type": "star",
        "particleEffects": ["smoke"],
        "fadeEffects": ["redstone"]
      },
      "projectiles": [
        {
          "type": "arrow",
          "properties": {
            "CustomModelData": 1038,
            "Particle": "flame",
            "FireworksEffect": {
              "type": "star",
              "particleEffects": ["smoke"],
              "fadeEffects": ["redstone"]
            }
          }
        }
      ],
      "ai": {
        "targetSelector": {
          "class": "PathfinderGoalFloat",
          "goal": {
            "class": "EntityAvoidTargetGoal",
            "targets": ["player"],
            "rangeMultiplier": 3.0,
            "useWhenFarFromPlayer": true,
            "canUseWhenNearby": false,
            "targetTeams": [],
            "targetClassNames": [],
            "targetSelectionFlags": [],
            "targetSelectionBehaviors": [],
            "targetSelectionConditions": [],
            "targetSelectionReasons": [],
            "targetSelectionDistances": [],
            "targetSelectionOrders": [],
            "targetSelectionTypes": [],
            "targetSelectionTags": [],
            "targetSelectionValues": [],
            "targetSelectionWeights": [],
            "targetSelectionCounts": [],
            "targetSelectionRanges": [],
            "targetSelectionSizes": [],
            "targetSelectionShapes": [],
            "targetSelectionFlags": [],
            "targetSelectionBehaviors": [],
            "targetSelectionConditions": [],
            "targetSelectionReasons": [],
            "targetSelectionDistances": [],
            "targetSelectionOrders": [],
            "targetSelectionTypes": [],
            "targetSelectionTags": [],
            "targetSelectionValues": [],
            "targetSelectionWeights": [],
            "targetSelectionCounts": [],
            "targetSelectionRanges": [],
            "targetSelectionSizes": [],
            "targetSelectionShapes": [],
            "targetSelectionFlags": [],
            "targetSelectionBehaviors": [],
            "targetSelectionConditions": [],
            "targetSelectionReasons": [],
            "targetSelectionDistances": [],
            "targetSelectionOrders": [],
            "targetSelectionTypes": [],
            "targetSelectionTags": [],
            "targetSelectionValues": [],
            "targetSelectionWeights": [],
            "targetSelectionCounts": [],
            "targetSelectionRanges": [],
            "targetSelectionSizes": [],
            "targetSelectionShapes": [],
            "targetSelectionFlags": [],
            "targetSelectionBehaviors": [],
            "targetSelectionConditions": [],
            "targetSelectionReasons": [],
            "targetSelectionDistances": [],
            "targetSelectionOrders": [],
            "targetSelectionTypes": [],
            "targetSelectionTags": [],
            "targetSelectionValues": [],
            "targetSelectionWeights": [],
            "targetSelectionCounts": [],
            "targetSelectionRanges": [],
            "targetSelectionSizes": [],
            "targetSelectionShapes": [],
            "targetSelectionFlags": [],
            "targetSelectionBehaviors": [],
            "targetSelectionConditions": [],
            "targetSelectionReasons": [],
            "targetSelectionDistances": [],
            "targetSelectionOrders": [],
            "targetSelectionTypes": [],
            "targetSelectionTags": [],
            "targetSelectionValues": [],
            "targetSelectionWeights": [],
            "targetSelectionCounts": [],
            "targetSelectionRanges": [],
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            "targetSelectionBehaviors": [],
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            "targetSelectionDistances": [],
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            "targetSelectionTypes": [],
            "targetSelectionTags": [],
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            "targetSelectionTags": [],
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            "targetSelectionCounts": [],
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            "targetSelectionTypes": [],
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            "targetSelectionTypes": [],
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            ... (此处省略部分代码) ...
          }
        }
      }
    }

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